ARCADE PREMIERE
SENIOR DESIGN PROJECT PRESENTATIONS
11:00AM
WEDNESDAY JUNE 7, 2017
OLD BRIDGE HIGH SCHOOL
GRAPHICS LAB 345
EVENTS
Please join us as we introduce the culmination of a special two-year Arcade design project and other exceptional Senior Design Exhibitions.
The premiere of our Arcade and the brilliant students behind this extraordinary project will be the keynote of our event.
Other events will include:
The premiere of our Arcade and the brilliant students behind this extraordinary project will be the keynote of our event.
Other events will include:
- Hands on experience of a student-designed, fully automated Photo Booth
- Demonstration of our student-designed, State-of-the-Art "Smart Lab"
- Presentation of our Slack communications platform
- Design of our Creative Space, an area designed to encourage brainstorming through socialization in a small team meeting space
- Student photography and design exhibits
- Networking with former graduates and local industry professionals
- Our Vision for the future of STEAM education through Art Design and Technology
ABOUT THE ARCADE
Our goal was to design and produce a modern entertainment center that pays homage to video games and entertainment of yesterday. The result is a custom designed and fabricated multimedia center combining over 200 classic video games from 1980-2000 with an internet connected music-playing jukebox.
The Arcade was 3D modeled and designed in-house by OBHS Seniors Nic Paravalos and Tom Fenyvesy. The fabrication was done in partnership with Woodshop Technology, Enginering & Design, Computer Science, and Art III classes.
For the exterior artwork and design, we collaborated with local New Brunswick Artist, Chris Ernst. The side panels feature bold pop-art styled game characters, illustrated by Chris and painted by students. It was an enormous undertaking with over 40 hours of incredibly detailed hand painting.
For the brains of the system, we built a custom Windows based PC while our very talented Senior, Joseph Goldberg, developed the coding in Python from the ground up. Joe developed a custom-designed User Interface unifying over six video game systems, Spotify® music integration, and LED lighting all controlled through the classic Arcade button and joystick controls.
It's a throwback to the days before smartphones and the internet, and has given students a special opportunity to pay homage to the technology before their generation. As many of these students are now pursuing a career in Video Game Design, Animation, and 3D Modeling, this has been an incredibly rewarding and educational team building experience. We can't wait to show you in person!
The Arcade was 3D modeled and designed in-house by OBHS Seniors Nic Paravalos and Tom Fenyvesy. The fabrication was done in partnership with Woodshop Technology, Enginering & Design, Computer Science, and Art III classes.
For the exterior artwork and design, we collaborated with local New Brunswick Artist, Chris Ernst. The side panels feature bold pop-art styled game characters, illustrated by Chris and painted by students. It was an enormous undertaking with over 40 hours of incredibly detailed hand painting.
For the brains of the system, we built a custom Windows based PC while our very talented Senior, Joseph Goldberg, developed the coding in Python from the ground up. Joe developed a custom-designed User Interface unifying over six video game systems, Spotify® music integration, and LED lighting all controlled through the classic Arcade button and joystick controls.
It's a throwback to the days before smartphones and the internet, and has given students a special opportunity to pay homage to the technology before their generation. As many of these students are now pursuing a career in Video Game Design, Animation, and 3D Modeling, this has been an incredibly rewarding and educational team building experience. We can't wait to show you in person!